So the 31st Golden Joystick Awards we’re held today in London, and it is undoubtedly one of the biggest video game awards ceremonies of the year, fans from across the industry have voted for their favourite games and now the results are in!
So was your favourite game the pick of the crop? Lets run down through the major awards and find out….
The first award of the day goes to The Last of Us, with the Walking Dead taking second place, and Dishonoured in third… All most definitely welcome newcomers!
The Witcher 3: Wild Hunt surprised everyone with this win, when for the first time it also included hardware, it beat the PS4 and Watchdogs to the top of the wanted list!
Best Indie Game:
Mark of the Ninja came out on top for the best indie game.
Best Visual Design:
No surprises in this category with Bioshock: Infinite taking the top spot.
Payday 2 takes the prize, beating Battlefield 3.
Best Gaming Moment:
Far Cry 3 undoubtedly has some great moments and fantastic lines (mostly from Vas), a deserving winner. Second place went to Bioshock: Infinite, and third to Last of Us.
T3 Best Innovation Award:
Oculus Rift took the first place prize with their virtual reality headset designed for 3D gaming. OUYA came in second, and Twitch TV in third.
Last of Us picked up its second award for its amazing storytelling, with Bioshock: Infinite and The Walking Dead as strong runners up.
Best Online Game of the Year:
World of Tanks takes the online prize, with League of Legends in second, and Dota 2 in third.
Best Handheld Game:
Assassins Creed III: Liberation was the winner of the handheld games this year, with Hotline Miami and Animal Crossing: New Life coming runners up.
The YouTube Gamer of the Year:
Yogscast took the first place prize, with Smooth McGroove in second and Francis in third.
Best Gaming Platform:
Steam took the first place spot, and with new hardware coming to our living rooms next year its sure to go from strength to strength. The Xbox 360 and PS3 were the runners up.
Mobile Game of the Year:
XCOM: Enemy Unknown won the mobile gaming prize, followed closely by Deus Ex: The Fall and Rayman Jungle Run.
Game of the Year:
Unsurprisingly the winner of the big prize goes to Grand Theft Auto V with most gamers still well and truly obsessed and in love with this game. Bioshock: Infinite took the second place spot, and The Last of Us in third.
Hall of Fame Award:
Call of Duty got the hall of fame award for its successful franchise, and looks set to continue with Ghosts coming out later this year.
Lifetime Achievement Award:
And then the last award of the day, went to Ken Levine, the creator of Bioshock and founder of Irrational Games, who was given the lifetime achievement award.
So to deviate from today’s original plan, today we’re going to take a look back over Bioshock Infinite.
The third title in this series, and definitely highly anticipated, and we simply HAD to pick it up after Joe’s review on the podcast a while back. And he was right, the environment in this game is simply amazing, and in the opening scenes had us spell bound, the detail put into as simple things as posters had me looking at everything, the whole way through… It is quite a shame the Vox burnt it all down! The sound track was also brilliant, finding myself singing along to songs, only to realise I knew them, such as an amazing barbershop quartet singing “God Only Knows” and a phonograph playing “Girl’s Just Want To Have Fun” to name only a few.
Its a shame though that this pleasure didn’t transfer to the game play. It felt clunky, and slow at times, that I was controlling nothing more than a gun stuck to a tripod, and the action happening in front of me was in a scrolling window… Certainly didn’t feel very immersive for me. And then there was the repetitive killing, now don’t get me wrong, I expected the shooting, and the killing, and the cool vigors combo’s…. But it felt like thats all there was to this game at times; Kill all the baddies in this section; move to the next section; Kill all the baddies in this one; Move to the next section….. Over and over, hell even Elizabeth did the lock picking for you!! (They had the hacking mini puzzle games in Bioshock before, so why not in this one?)
(( I did like Elizabeth though, it did feel like she was in for the ride with you, and right in there helping you during the fights…. When she was kidnapped, I really felt the lack of her presence, and not just there to throw you a health kit when you needed it. ))
Quite simply, it got boring after a while, but all the bits that I enjoyed encouraged me to slog on through to the end, with the weird twists and turns along the way which kept me interested (May I add though, I did stop playing for a whole 2 weeks at one point, quite simply, cause I wasn’t in love with this game enough).
The story ending though… You know what, made it all worth it! The twists, tying it all back in with the start of this game, and then the first Bioshock as well, “But thats another story…” As Elizabeth points out…. I won’t spoil it, but I was glued to my screen with glee, with “Oh wow that’s…” and “Wait that’s…!” (Much to James’ annoyance, as I was under instruction to keep quiet and not spoil the story for him!)
All in all, this is a very good game… And you should play it if you haven’t already, it does after all have such a high review rating for a reason, just don’t be surprised if you feel that your battles are stuck on repeat.